Monday, April 7, 2008

Cabal Online

Cabal Online


















Cabal Online is a free massively-multiplayer online role-playing game (MMORPG), created by ESTsoft. It was released from open Beta Testing in Europe on December 21, 2006. In North America, OGPlanet has picked up the license for the game and open beta testing began February 1, 2008.[1] It had also been stated by IGN that the full release would most likely be by the end of February.[2] On March 3, 2008, the game officially launched in North America. The open beta also began on March 3, 2008 in South-East Asia.

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[edit] Overview

Cabal Online is an action MMORPG game, pronouced as kah-ball (From the Korean pronunciation), set in a 3rd person view perspective. Like most modern MMORPG games, it includes a skill and class system, PvP system, and a guild system. It also utilizes a combo system within its gameplay that allows players to have more powerful attacks based on timing. The primary aspect of leveling in the game is quests. Typical quests involve moving from one place to another, interaction between NPCs, killing enemies, and dungeon quests.

The game takes place in a mythical world known as Nevareth, which has been decimated by an evil entity known as CABAL. Survivors of the devastation were scattered across the now-barren landscape. In this world, seven "masters" rose up, each wielding the ancient abilities of the "Force Power". These masters taught the people, and the world was rebuilt. One year later, the CABAL is plotting a return to power by breeding a child to be the new king of the people. The players of the game take up the role of heroes who battle the CABAL uprising and conspiracy.

The skill system allows players to deduct or remove skills completely by paying in-game currency. At every decadic level (i.e. at every 10 level internal) there is a promotion quest to earn one of either of these special skills: an astral weapon, aura mode, battle mode, combo start or an upgrade in either of these 5 skills. The PvP system has a limit of 3 minutes in which you must kill the player in order to receive 1 honour point (that can be used for buying higher stacks of items/potions in 1 inventory slot) and the player is automatically sent to the nearest town with no death penalties.

[edit] Player Versus Player ( PvP )

To start a PvP, click a targeted character that you wish to PvP, and click "Request PvP" on the character menu that will be appeared upon targeting. You can bet Alz and Honor Points on PvP, and the PvP initiator can set the amount. You can also start PvP without betting by pressing the Cancel button. Upon your request for a PvP, the targeted character will receive a message asking for his agreement. If the character accepts the PvP request, he will be informed of the amount of Alz and Honor Points that are bet on the PvP. The opponent can decline the PvP either manually or automatically. Once both characters have agreed upon a PvP, they will receive the starting message and will be given 3 minutes to finish the battle. If you win in PvP, you will be informed of the PvP result and the winning prize. If you lose in PvP, you will be informed of your death, and you will be revived from the closest warp gate with no death penalties.

[edit] Player Kill ( PK )

To start a PK, click a target character, and use the Shift key and a skill button to initiate attacks. You will receive a message informing that a PK has started. If there is no interaction between the two characters for a set duration after a PK is started, the PK will be automatically ended. You are allowed to use potions while PKing. PKing will give you severe penalties.[citation needed]

  • If you attempt another PK while in PK Penalty status, you will lose 1,000 Honor Points.
  • If you kill a character while in PK Penalty status, you will lose 10,000 Honor Points on the top of the 1,000 points that you have lost by attempting a PK.
  • If you continue attempting PK while in PK Penalty status, the severity and duration of penalty will be increased.
  • Your 1st killing: Cannot use shops for 10 minutes. There is no Honor Point penalty.
  • Your 2nd killing on top of 1st: Cannot converse with NPCs for 30 minutes. Therefore, it is impossible to use shops, storage, and instructions or proceed with quests.
  • Your 3rd killing on top of 1st & 2nd: Cannot converse with NPCs for 60 minutes, and other characters can PK you without receiving any penalties.
  • Your 4th consecutive PK: Cannot converse with NPCs for 100 minutes, and have a chance of dropping equipment upon death.
  • Your 5th consecutive PK: Will be confined within a labyrinthine prison for 150 minutes.

[edit] Character classes

There are six character classes in Cabal Online known as the Authentic Six.[citation needed]

[edit] Warrior

"Warriors" are those who have inherited the very first form of "force". They practice physical strength by using force rather than manipulating it, thus being a warrior requires being more physically superior than those of the other forms of force. As they prioritize physical power over technique and speed, their fights are often more thrilling and dynamic. On the contrary, their understanding of force manipulation is quite limited, and thus their intelligence is given less priority in their training. However, experienced warriors are said to be able to awaken their latent abilities by using force to become berserker warriors and summon Astral Weapons by experiencing a spiritual awakening in force.

Their starting area is Bloody Ice. Warriors have high attack and high defense. Their high HP and high defense combine with their high damage and hard hitting skills make them hard to kill in both Pvp and PvE. Most of their skills are slower to cast than other classes, but their damage is greater. Warriors are great for beginners. Their main weapon is a 2-handed great sword or a 2-handed daikatana. Their Summoned Astral Weapon is a scythe.

[edit] Blader

Their practice is focused on maximizing physical abilities by using force, and they prioritize dazzling technique and speed over destructive power. In the beginning, they used various kinds of weapons, but they quickly realized that the best partners for their skills were dual swords, and settled with them. Since then, they use single or double bladed dual swords as their primary weapons, and wear light armor such as "Martial Suit Set" from the Huan continent for speed. Just like the warriors, bladers have very limited understanding of force, and so mainly practice physical strength and agility more than studying the knowledge of force, which requires intelligence. Experienced bladers are said to be able to create multiple doppelgangers by maximizing their agility, and to bring instant death to their enemies by summoning deadly Astral Weapons which are the results of their spiritual awakening in force.

Their starting area is Desert Scream. Bladers have high attack and defense rate, but lack of defense ruins a Blader's chance in PvP. This lead to the creation of the Heavy Blader, a Blader wearing Warrior armors. Their skills are rather fast and some do AOE. Bladers are good for beginners. They mainly wield either dual blades or dual katanas for their weapons. Their Summoned Astral Weapon are claws.

[edit] Wizard

Wizards are magic users who manipulate Force to compensate their physical weakness. In the early years of Nevareth, they used a type of Force controller called "Force Stick" that was inherited from the Honorable Age, but as Core Technology was retrieved and developed, they started using an aggressive Force controller called "Orb". Orb is one-handed, which means that Wizards can be equipped with an orb in both hands to double their power. It also leads them to be able to cast multiple magic spells at the same time. Wizards invest a lot of effort in intelligence in order to efficiently control Force. At the same time, they do not possess much physical strength or agility. Thus they prefer to wear light armor such as Martial Suit Set. According to an unconfirmed theory, they avoid metallic armor because it prevents them from close contact with outer forces. Well-experienced wizards are said to be able to simultaneously use multiple magic spells with ease, and inflict enormous damage just by using a simple spell.

Their starting area is Desert Scream. Most of the Wizard's skills have AOE. A Wizard's defense is very low, but their AOE skills have stun and knockdown effects, which nearly makes them unhittable in PvE. PvP-wise, Wizards are still very powerful. Their stun-knockdown attacks combine with their Fade Step-Dash-Blink skills makes them hard to kill. Their main weapons are two orbs. Their Summoned Astral Weapon is an Orb that lets them attack two targets.

[edit] Force Archer

Among the three independent combat skills, "Force Archers" originated on top of the Wizard group. They realized the potential of long-range magic spells, and studied how to intensify the potency of magic spells. It is common knowledge among force handlersthat the relation between range and space is in inverse proportion to the one between space and power. The founders of the Force Archer skills were greatly intrigued by distance and speed rather than space and power. They established the intensive long-range force attack skills for Force Archers, and created "Crystals", an advanced version of a Wizard's "Orb", which specializes in controlling force more than intensifying it. This great invention which has resulted in creating another invention, "Astral Bow" which minimizes the risk of power decrease when using long-range force and improves force control and attack speed at the same time. Later, it served as a momentum for "Astral Weapons", the embodiment of force. Controlling Crystals requires a minimum of physical strength and agility. Force Archers do not move around much compared to other classes due to their unique battle style, and they wear armor such as "Battle Suit Set" from the Pastur continent, which possesses better defense than light clothing armor. Experienced Force Archers can perform quick long-range force attacks and if they achieve a master level in force control they can deliver a fatal blow to an enemy from a far distance with one shot.

Their starting area is Green Despair. Force Archers have the longest range in of all the classes, as well as the fastest casting time. Their defense and defense rate are average. They have a small array of support skills and healing powers. They are powerful in PvP because of their long range and high damage they are able to deal. Their main weapon are two crystals. Their Summoned Astral Weapon are a pair of dual guns.

[edit] Force Blader

At the beginning, Force Bladers were using a sword in one hand and a Force controller in the other hand. Unlike defensive Force Shielders, Force Bladers prioritize agility for precise attacks. With the same reason, they cannot wear armor heavier than Battlesuit Set such as Armorsuit Set. Also for the Force controller, they preferred to use "Orb" which focuses on destructive power more than Force control. The research in Force Bladers obtained a fruitful result in establishing Agility Force Bladers, but it was not that satisfactory. Agility Force Blader's sword skills were not as strong as Bladers' skills, and their magic skills were not as powerful as Wizards' or Force Archers' skills. They were also unable to perform support magic spells unlike Force Shielders. They must find another way to improve their power. After long research, they realized that using sword and magic spells at the same time would compensate for the weakness. Then they created unique battle skills as known as "Magic Sword Skills". This is how Force Bladers, the Magic Swordsmen have been established. Since Force Bladers must be equally skillful in fencing and magic, they try to keep balance their practice in physical strength and intelligence. Although there are not yet many Magic Sword Skills introduced, still Force Bladers can use joint sword and magic skills. Well-experienced Force Bladers are told to be able to combine every possible magic spell with their sword skills, and inflict more damage by mastering combining magic and sword skills.

Their starting area is Green Despair. Force Bladers are the hardest to level in the game because they must constantly skill train both Magic and Sword skills to be effective.They can be very powerful in the end. Because they can use both range and melee attacks, melee classes like the warrior and the blader do not always fair well with them in PvP. They also have extremely powerful debuff skills, which if used correctly can give a force blader a good advantage over the enemy. Force Bladers have powerful hard hitting skills. Like the Heavy Blader, there are also Heavy Force Bladers. Force Bladers are not recommended for beginners. They can choose between blade/crystal, katana/orb, katana/crystal, blade/orb as their weapons of choice. Their Summoned Astral Weapon is an Arm Cannon.

[edit] Force Shielder

The creation of the Astral Shield opened a new chapter in the history of Nevarethian armor. The Astral Shield has such high defense strength that it can serve offensive purposes as well. Some Warriors and Bladers, who desperately needed a new way to fight and defend have become Force Shielders. They wanted higher defense as well as establishing their own unique battle style. Thus, they started using the heaviest armor such as Warrior's Armor Suit while carrying the Astral Shield. Force Shielders specialize in short-range force control, which means that they are incapable of doing long-range attacks except through magic. However, they make up for this weakness by developing supporting magic spells which increase their attack strength by manipulating outer forces near their bodies. It's these methods which match those of the Wizard's strongest asset. This revolutionary invention has become a turning point in the Nevarethian battle style. Force Shielders must invest a lot of their effort in physical strength in order to be equipped with Armor Suit, the strongest yet heaviest armor, as well as an understanding of force in order to skillfully control force. They also need to consider dexterity for decent hit rate since they can only use one-handed swords. Experienced Force Shielders know various ways of manipulating Astral Shields, and can perfect their defense if they master in short-range force control.

Their starting area is Bloody Ice. A Hybrid class, they have high defense and can do high damage. They have very powerful AOE skills. Magic Force Shielders are said to be better in PvP because of its range. They can choose between blade/crystal for PvE or katana/orb for PvP. Their Summoned Astral Weapon is a bigger shield that can be thrown like a boomerang.

[edit] Battle Mode

Please note that you CANNOT combo in any Battle Modes or Aura until a very high level.

[edit] Aura

Aura is attained at level 20 after undergoing a quest. You may choose from between water, ice, fire, thunder, earth, or wind. There is no difference in stats gain for different elements, only the appearance will be different.

[edit] Battle Mode 1

Battle Mode 1 is gained at level 30 after doing a quest. Unlike Aura, Battle Mode 1s are different for each class.

  • Berserker: This battle mode are for Warriors. You gain an increased in stats.
  • Illusionist: This battle mode are for Bladers. You gain an increased in stats ( lower than other classes ) but will also gain an increased in critical damage and critical rates.
  • Chain Caster: This battle mode are for Wizards. You gain an increased in stats and magic power. It does not have any other special traits.
  • Multi Shooter: This battle mode are for Force Archers. You gain an increased in stats and have the ability to target two targets at once with a skill. Note that you will use two different skills, not one.
  • Counter Attack: This battle mode are for Force Shielders. You gain an increased in stats. You can also reflect damage of "normal attacks". You will not reflect damage from people using skills.
  • Force Enchanter: This battle mode are for Force Bladers. You gain a lot of stats. During this form, you cannot use any offensive magic ( you can still use debuffs ), but offensive magic skills basically becomes buffs. The higher level magic attacks, the stronger the buff. ( e.g. Cannons will give more than a Lance. ) Water gives you more HP, more MP, higher regeneration; earth gives you an increased in defence; wind gives you an increased in hit rate and defence rate; magic, fire, ice, and lighting gives you an increased in attack, but will not stack with each other, lighting grants the best attack.

[edit] Aura, Battle Mode 1 & Guild

At level 40, you are allowed to use Aura and Battle Mode 1 together (you will use up 2 SP bars). You are also allowed to create a guild at the cost of 10 million alz.

[edit] Battle Mode 2

Battle mode 2 is gained at level 50 after doing the battle style level up quest. Unlike, Battle Mode 1 and Aura, each class summons an Astral Weapon and gains a specific skill that can only be used during Battle Mode 2. Some skills cannot be used during Battle Mode 2.

  • Lancer : This battle mode are for Warriors. Your Warrior gains an increased in stats and summons a Astral Lance. It is really a Scythe actually. Basically your Warrior becomes the Grim Reaper itself. This Battle Mode's special skill is called "Lance Drive", where you will throw your Scythe at the enemy.
  • Double Caster : This battle mode are for Wizards. Your Wizard gains an increased in stats and your equipped Orbs transform into Astral Orbs during the duration of the mode. You are allowed to target two enemies at a time, and you are able overlap the casting of two spells. Basically the same thing as Multi Shooter for Force Archers. This Battle Mode's special skill is called "Elemental Festival", where you will jump in the air and cast a spell from each element down to the ground. This skill is a very big AOE skill.
  • Grappler : This battle mode are for Bladers. Your blader gains an increased in stats and swaps out your dual bladers/katanas for a pair of Astral Claws. Most of the Blader's skills cannot be used during this mode. You will attack extremely fast with your normal attack. This Battle Mode's special skill is called "Crushing Blow", in which the Blader jumps into the air and falls to the enemy that does a lot of damage to a single target. Crushing Blow is also infamous for 1-hit killing monsters and players when it criticals. Note that it will stop 1-hit killing people and monsters at a higher level.
  • Shield Master: This battle mode are for Force Shielders. You gain an increased in stats and gets rid of your weapon to summon an Astral Blade Shield. Your normal attacks have a slight AOE effect and will be thrown like a boomerang. This Battle Mode's special skill is called "Shield Storm" where you put your Shield into the air and cast lighting in a 360 degree around you, damaging any monster in the area.
  • Twin Gunner : This battle mode are for Force Archers. You gain an increased in stats and summons dual handguns. Your normal attack will attack really fast and you are able to attack two targets or one with the handguns. This Battle Mode's special skill is called "Fatal Shot", in which you pull your two handguns together to do a lot of damage to a single target. Twin Gunner is noticibly similar to Grappler in the speed of attack, dual Astral Weapons, and a similar special skill. The only difference is that Twin Gunner is range and attacks two targets, but Grappler can do more damage with its special skill.
  • Blade Shooter : This battle mode are for Force Bladers. You gain an increased in stats and will summon an Arm Cannon. Basically, you cannot use offensive magic until you charge the Arm Cannon with your sword skills. There are four stages, and you can charge the Cannon up to 3 times, each time gaining an elemental orb. To activating the cannon, just use an offensive magic attack (color of the beam will be dependent on element of the magic attack ) The more charged up the cannon, the more damage the beam will do. It will also have a knockback effect, but no AOE effect. This Battle Mode's special skill is called "Prismatic Blade Cannon" or "Freezematic Blade" ( depending on version playing ), in which a circle of swords jump upwards and downwards in a large AOE effect. This Battle Mode 2 lets you use most of your skills.

[edit] Weapon Categories

  • Please note that there are no class specific weapon or no level requirement. There are only stat requirements. For example, a wizard can equip a 2-handed great sword if they meet the stat requirements. The only exception are some rare weapons.*

[edit] Great Sword

Warrior's giant sword that is held with both hands and has the most powerful attack strength among all kinds of weapons. Great swords have a higher attack over daikatana, but less magic attack and less hit rate. Stat requirements wise, they require STR more. The advantage of this is having more attack because of more STR.

[edit] Daikatana

A two-handed Daikatana has less attack strength than a Great Sword but it is more popular among Warriors due to its light weight and the high hit rate. Daikatanas have higher magic and hit rate over the great sword, but less attack. Stat requirements wise, they require both STR and DEX. The advantage of this is having a higher defense rate and attack rate because of more DEX.

[edit] Blade

Blades are preferred by Bladers and Force Shielders for their destructive power. Usually it is used with one hand and has dual blades. It is pretty heavy considering its compact size. Blades have a higher attack and less magic than katanas. Blades are 1-handed, meaning you can wield this weapon and either another blade or katana/orb/crystal.

[edit] Katana

Katanas are preferred by agile Bladers and Force Bladers. It is equipped on one hand and very light yet as powerful as the other weapons. Katanas have a higher magic and less attack than blades. Katana are 1-handed, meaning you can wield this weapon and either another katana or blade/orb/crystal.

[edit] Orb

Orbs are a kind of Force controller used by Wizards and Force Bladers and they specialize in Force intensification rather than Force control. Orbs have higher magic and less attack. Orbs are 1-handed, meaning you can wield this weapon and either another orb or blade/katana/crystal.

[edit] Crystal

Crystals are the other kind of Force controller used by Force Archer and Force Shielders and they specialize in Force control rather than Force intensification. They are required to be equipped with Astral Bows and Shields. Crystals have higher attack and less magic. Crystals are 1-handed meaning you can wield this weapon and either another crystal or blade/katana/orb.

[edit] Armor Categories

  • Please note that there are no class specific armors or level requirement. The only exception are very high level armors, which are class specifics. ( Example, a blader normally wears martialsuit sets, but can add in strength to wear armorsuit sets. )*

[edit] Armorsuit Set

Armor Suit Sets are the traditional armor produced in Midreth, the north continent. They are mainly made with leather and metal, and have higher defense rate but are heavier than other armor. Usually Warriors and Force Shielders can be equipped with the suit sets. Armorsuit Sets offer higher defense than all the other sets, but has the lowest defense rate.

[edit] Battlesuit Set

Battlesuit Sets are the traditional clothes armor produced in Pastur, the west continent. Pasturians like armor that is functional, light and comfortable to move in. The suit set has medium defense rate but the design is considered the best among the existing armor types. Battlesuit Set offers a balance of defense and defense rate.

[edit] Martialsuit Set

Martialsuit Sets are the traditional armor produced in Huan, the tropical south continent. Because of the weather condition, these armor sets are loose fitted and made with extremely light fibers in order to have better air circulation. Also, they are produced with a special metallic fiber skill based on core technology, so their durability is remarkable considering that they are mere summer clothes. At the same time, all of the clothes armor in Nevareth are produced with the same method. Martialsuit Set offers the least amount of defense, but offers the highest defense rate.

[edit] References

[edit] External links


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